Creditism

The end of debt.The beginning of flow.

Capitalism begins with ownership. Creditism begins with life.

Credit arrives because you exist. More arrives when you contribute. It deletes when you spend it, so it never compounds into a claim on anyone else’s hours.

Questions while you explore?Ask Creditism Sage ↗

The story of our world

The world we inherited...
and the one we can write.

The Story of Our World Today

Our world is run by imagined entities given legal form: states and corporations. They compete and ally to control Earth's commons, and their power flows through money — numbers that don't represent wealth but command access to it. They direct labor, claim resources, and turn the living world into assets to be owned, traded, and leveraged.

Stocks, bonds, and debts circulate at the speed of light. Meanwhile forests thin, communities fray, and the basics of life are made scarce by design. The system rewards whoever moves the numbers best, and calls the result growth. It runs on debt, coercion, and manufactured scarcity.

We inherited this story. Through our choices, our institutions, and our silence, we keep writing it.

A New Story For Humanity

Common Planet offers a different vision: an economy where credit serves life, not extraction. The rules that shape society — including how currency is created and used — should be set by the people living under them.

Currency itself can be democratic. Like votes, it can express preferences and direct resources toward shared needs. Unlike today's money, it doesn't have to be scarce by design, lose value through manipulation, or concentrate power in the hands of those who already have it.

A democratic credit system can make basic security universal while preserving individual autonomy. We build wealth together because we choose to — not because debt, coercion, or survival force us.

How Creditism achieves Common Planet

Three reclaims.

We reclaim our

1

Credit

Purchasing power stops being something a bank lends and becomes something a community issues. Credit arrives through existence and through contribution, not through collateral. And it deletes when spent, so it never hardens into a standing claim on somebody else's work.

We reclaim our

2

Commons

Land, water, housing, infrastructure, and productive capital move from private ledgers to governed ones: cooperatives, councils, and community accounts, each under stated duties. Not open access. Stewardship with obligations attached, and named people accountable for meeting them.

We reclaim our

3

Purposes

What gets built stops being decided by whoever can already pay for it. Communities set the purposes; markets compete on quality inside them. The market keeps the job it does well and loses the calls it was never fit to make: what gets built, who's paid, and what it's worth.

Any one of these alone gets absorbed. New money still buys access to the same fences. Reclaimed commons still get starved of funding. Chosen purposes still get repriced the moment somebody needs rent. The three move together or they do not move.

The operating cycles

CapitalismCreditism.
The old loop. The new loop.

In Capitalism:

The old loop

  1. Bound to the fight to survive, we sell our labor to live.
  2. We compete for wages while investors direct the capital.
  3. Creative activity discovers what's possible, then investors decide what gets built.
  4. Markets and monopolies set prices and quality.
  5. Prices force people to compete for jobs and firms to compete for market share.
  6. Incomes and profit decide success, failure, and class.
  7. Class decides who even gets to own or invest.
  8. Success or failure routes productive capital toward investor profit.
  9. That capital monopolizes human activity, which decides what The Human Project invests in.
  10. So it invests in growth, shareholder return, and consumption — pernicious roots, meager nows, shallow futures.
Repeat.
In Creditism:

The new loop

  1. Freed from the fight to survive, we pursue our purposes to thrive.
  2. We earn Personal Credit through self-chosen activity, and direct Community Credit.
  3. Purpose and creative activity discover what's possible.
  4. Communities decide what gets produced, and to what standard of quality.
  5. Income, regeneration, algorithms, and markets set prices.
  6. Prices set profit and loss among groups competing on quality within their industry.
  7. Quality, not class, decides who earns trust to steward more.
  8. Success, failure, or a purpose fulfilled awards Bonus Credit and routes productive capital toward communal benefit.
  9. That capital liberates human activity, which decides what The Human Project invests in.
  10. So it invests in our children, our biosphere, and one another — ancestral roots, relevant nows, deep futures.
Repeat.
Rules and Games

The Infinite Game:
A Play For Life.

Our money can't make money. It arrives like air and leaves like breath, having given what it came to give. — iLiri Ayu

Life is a game of rules. All games are games of rules. The rules by which we are allowed to make our livelihoods, and the livelihoods we are prevented from because of those rules, create the game of life we play together and determine how we treat life. That game is The Human Project writ both large and small; the overarching cultural project of human being at scale constraining every human act to the overriding purpose of the game.

The tokens we use within that game are symbols of the rules. They're made of the rules and issued by them. We, in part, advance, fall behind, or gain strategic advantage according to our ability to understand, acquire, use, and manipulate those tokens, and the rules behind them. But do we play the board, each other, or play with a team against another? It depends on the game.

Debt is "I owe you." In a game of livelihood that defines you and I as individuals of no natural communion on a game board of resource conflict I issue my debt to you under my condition of need or want paired with your condition of 'have'. My debt is a simple statement and request, "If you will give me credit, I will owe you."

In games of communion with common cause we play the board too. The board consists of the circumstances we are in together and the common conditions we share. The rules we develop align individual desires and proclivities under common purpose given the game board we play on, because common cause arises out of shared circumstances.

Credit is, "We need you." In our different game of livelihood that defines civilization as made up of societies, cultures, communities, and creative individuals, on the game board of a Planet in a Universe, the game rules issue us our sacred tokens (credit) so that we can play together. Civilization's credit then is a simple statement and request, "You matter. We need you. Will you play with us?"

… money was a great structured symbol for balancing and healing and growing closer.

— Robert A. Heinlein, Stranger in a Strange Land

For balancing.

Credit does and must have its counterpart as debit — but it isn't a catch; every 'this way' has a 'that,' as south has a north. Debit isn't debt. On the game board of a Common Planet with a rule-set like Creditism our balance point is different. The game gives credit to people because our ancestors gave credit to us. We create together so we don't squander our cultural inheritance so we can give credit to our children. Because we can't pay it back we pay it forward instead.

Rather than you owing me or some institution, we balance our consumptive natures with our creative natures, both inside and outside in a self-determined way, and everybody’s consumption depends on every one's creativity. That’s how it is anyway, only hidden and captured, isn’t it?

Who owes what to whom in Creditism? All of us owe a Common Planet to the Universe, Gaia, our Ancestors, and our Children.

How do we pay for (balance) it? Through prices that internalize all costs overall and reflect the purposes that something is built for.

Rather than trying to balance growth with regeneration, we balance luxury and necessity. Rather than our current moment competing with the future, we balance our pasts and futures on the fulcrum of now.

For healing.

Given the game-board of a Common Planet with a rule-set like Creditism we can all clearly see the healing work that humanity needs and wants to do together. People that know something about degradation and regeneration will be proposing notions, jobs, projects, plans, and sweat lodges for cleaning those things up. They will be credited for that work. Then anybody that wants to and is in a position to contribute can do so and be paid for their participation.

We won’t have to talk about the cost of cleaning stuff up anymore. We will correctly see that the cost of not cleaning it up is an increasingly diminishing future in terms of all of our real wealth. We will be paid for it, and will know transparently that the immediate cost is an increase in the price of luxuries that are currently scarce and inefficient to produce, providing incentive for enterprising groups. The cost of everything cannot go to zero, because the human activity required to produce and maintain things cannot go to zero. Would we even want it to?

“I had an overwhelming feeling with all those eyes on me. I didn’t say it, but I was thinking, not of the technical and philosophical questions I was raising, but about fulfillment. That it was better, having a world where we had to work to build our own communities, to help our neighbors and their children, to feel valuable, not just because of our humanity, but because we were valuable to humanity. I didn’t ever want to live in a society where we’d just handed off our responsibility to our tools, to let the hammers construct the future for us. What would we be then? What would the renaissance masters have thought of that? The future had to be ours.” - P.E Rowe ‘Singular’

That isn’t to say that drudgerous work cannot become rare, or that automation should not make working hours more efficient, fun, diverse, or optional. Of course some of us want a good dose of that, and communities will deliberate over those considerations, but neither do we want to not need each other. It’s fun to raise a barn together. It’s human. Too, every reduction in costs increases and decreases other things whether or not we are aware of it. Negative externalities always cost something to someone somewhere.

On a Common Planet we know at the end of the day that there’s nobody else somewhere else that can heal us. There’s just us.

For growing closer.

Because there's just us and we know it, we rediscover tribe, we enact a story of humanity together that moves us and rejoin The Tree of Life as responsible Children and Grandparents; relatives in The Tree of Life.

When we can see who we depend upon because our communities are our own, and its infrastructure is there for us to use for one another, and our commons are ours to take care of together, we begin to value each other again and reclaim our sense of place. Our appreciation of each other brings us closer together in fellow-feeling, what in German is called Gemeinschaft and in Arabic is called ʿaṣabiyya, while at the same time expanding the sphere of that feeling and waking the dormant animist eyes of our ancestors within us. The atomism of individuals out for individual gain, conditioned by the nightmare of money gaining mastery over us, is unwound, and our tokens of Credit become but a beautiful reflection of our real participation as we dance, sing, call, and respond, and contribute our sweat and laughter in A Play for Life.

Come play with us

We're caught in a quagmire.
We need to play a different game.

Creditism is an answer to our dire and (let's be honest) ridiculous predicament. Enacting it is our Common Planet. We have got to take stewardship from the bottom up, recall and invoke the fire of ancestral wisdom, and leap out of The Anthropocene and into The Ayucene as we act with delight and poise in A Play For Life.